Free Novel Read

Shadow on the Sand




  Shadow on the Sand

  You are Lone Wolf — last of the Kai Lords. A voyage to Vassagonia promises an end to the shadow of war. But hopes are soon shattered upon your arrival at Barrakeesh — a city full of treachery and death.

  In Shadow on the Sand, you are the quarry of a sinister foe, determined to kill you at all costs. Choose your skills and your weapons carefully. They can help you survive and aid you in the quest for a lost Sommlending treasure — a treasure that contains the secret of your destiny.

  Joe Dever, the creator of the bestselling Lone Wolf adventure books and novels, has achieved world-wide recognition in three creative fields — as an award-winning author of international renown, as an acclaimed musician and composer, and as a games designer specialising in role-playing games.

  On graduating from college in 1974, Joe Dever became a professional musician, and for several years, he worked in the music industry in Europe and the United States.

  While working in Los Angeles in 1977 he discovered a then little-known game called ‘Dungeons & Dragons’. Although the game was in its infancy, Joe at once realised its huge potential and began designing his own role-playing games along similar conceptual lines. These first games were to form the basis of a fantasy world called Magnamund, which later became the setting for the Lone Wolf books.

  Five years later, in 1982 at the Origins Game Fair, Joe won the Advanced Dungeons & Dragons World Championships in Baltimore, an event held before 16,000 people. Inspired and encouraged by his success at Origins, Joe decided to quit the music business and devote his time to writing and games design.

  In 1983, after a brief spell at Games Workshop in London, he wrote Flight from the Dark — the first Lone Wolf interactive gamebook. His manuscript immediately attracted a frenzy of interest from three major London publishing companies, all of whom bid for world rights. Joe accepted an offer of publication from Hutchinson's (later to become Century Hutchinson Ltd; now Random House UK) and Flight from the Dark was first published in 1984.

  This first book sold more than 100,000 copies within its first month of publication, and overseas rights were snapped up by twelve countries (including the United States, France, Germany, Japan, Italy, and Sweden). The success of Joe's first book laid the foundations for the future of the Lone Wolf series, which has sold millions of copies around the world.

  The Lone Wolf series ended after 28 books and 14 years. Joe has continued to work in the games industry as script writer and games design consultant.

  Gary Chalk, the illustrator of the early Lone Wolf series, was born in 1952, grew up in Hertfordshire, England. Being interested in history, he began playing war games at the age of fifteen. When he graduated from college with a Bachelor of Arts in design, Gary spent three years training in a studio before becoming a teacher in art and design.

  Gary was working as a children's book illustrator when he became involved in adventure gaming, an interest which eventually led to the creation of several successful games. He is the inventor/illustrator of some of Britain's biggest-selling fantasy games including Cry Havoc, Starship Captain, and Battlecars (co-designed with Ian Livingstone). He is also known for his work on the very successful game, Talisman.

  Gary was working at Games Workshop when Joe Dever asked him to illustrate some of his manuscript of Flight from the Dark. The two teamed up after that and they continued to work together until the eighth book in the series, The Jungle of Horrors.

  Gary has also drawn the illustrations in Redwall and related books, The Prince of Shadows gamebook series, and several books which he also authored. Gary continues to enjoy war gaming and works as an illustrator and model maker.

  * * *

  Internet Edition published by Project Aon. This edition is intended to reflect the complete text of the original version. Where we have made minor corrections, they will be noted in the Errata.

  Publication Date: 28 October 2012

  Text copyright © 1985 Joe Dever.

  Illustrations copyright © 1985 Gary Chalk.

  Distribution of this Internet Edition is restricted under the terms of the Project Aon License.

  Table of Contents

  Title Page

  Dedication

  Acknowledgements

  The Story So Far …

  The Game RulesKai Disciplines

  Equipment

  Rules for Combat

  Levels of Kai Training

  Kai Wisdom

  Part I

  Part II

  The Empire of Vassagonia

  Action Chart

  Combat Rules Summary

  Combat Results Table

  Random Number Table

  Errata

  Footnotes

  Table of Illustrations

  Project Aon License

  Dedication

  For Robert Alfred Dever (1917–1965)

  and William Roland Chalk

  Acknowledgements

  ‘I would be especially pleased if my granting of the rights to distribute my books in this way was seen as my “millennium gift” to all those devoted readers who have kept the Kai flag flying high, through all the good times, and the not-so-good. It would make me very proud indeed if this enterprise laid the foundations of a lasting legacy, securing the longevity of Lone Wolf by making my creation freely and readily accessible to current and future online generations. For them, for us, for Sommerlund and the Kai. … ’ Joe Dever

  Project Aon would first like to thank Joe Dever for making this generous offering of the books that we have all loved from the beginning. We are also grateful for the generosity of Rob Adams, Paul Bonner, Gary Chalk, Melvyn Grant, Richard Hook, Peter Andrew Jones, Cyril Julien, Peter Lyon, Ian Page, Graham Round, and Brian Williams for contributing their portions of the world of Magnamund to Project Aon. We would also like to acknowledge the following members of Project Aon for their diligent work:

  Credits

  Transcription

  Julian Egelstaff (Mainmatter)

  Matthew Reynolds (Extramatter)

  Illustration Transcription

  Jonathan Blake

  Paul Haskell

  Simon Osborne

  Daniel Strong

  XML

  Jonathan Blake

  Jeff Dougan

  Simon Osborne

  Alternate Illustrations

  JC Alvarez (Action Charts)

  Jonathan Blake (Extramatter Charts and Tables)

  Michael Hahn (Map)

  Proofreading

  Julian Egelstaff (Sections 1–400)

  Matthew Reynolds (Frontmatter)

  Editing

  Robert Ekblad

  Mike Feldman

  Scott Ferguson

  Alex Hambly

  Ingo Klöcker

  Mark Laird

  LeRoy McSwain

  Simon Osborne

  Timothy Pederick

  Matthew Reynolds

  Jonathan Stark

  Thomas Wolmer

  Coordination

  Jonathan Blake

  Special Thanks

  Michael Eshleman, Benjamin Krefetz, Ryan Marshall, Dewi Morgan, Neil McGrory

  The Story So Far …

  You are Lone Wolf — last of the Kai Lords of Sommerlund, and sole survivor of the massacre that destroyed them during a bitter war with your age-old enemies, the Darklords of Helgedad.

  It is midwinter in your northern homeland and a mantle of snow lies knee-deep in the streets of Holmgard — the capital — when you are summoned from your monastery in the hills by a messenger bearing a scroll, signed and sealed by the hand of King Ulnar. You are surprised to read the King's message, for it is a request for your help in solving an urgent problem of what he describes as ‘great diplomatic i
mportance’. It seems a strange request to make of a warrior lord, whose skills are better suited to the field of battle than to parleying with foreign envoys. However, you obey the summons and upon your arrival at the capital, all is made clear.

  The Zakhan of Vassagonia, the imperial ruler of this desert empire, has sent his most trusted envoy to seek a treaty of peace between your two countries, and you have been asked to sign the treaty on behalf of your country. The reason for this is easily apparent.

  Less than a year ago, a renegade noble of Vassagonia called Barraka led his army of bandits in an attack upon the Sommlending province of Ruanon. This mining town and much of the surrounding land was overrun and destroyed. Many Sommlending lost their lives, and many more were enslaved and forced to labour in the mines of the Maaken Range. When the regular convoy from Ruanon failed to arrive at the capital, the king sent you to investigate. A great battle ensued in which you defeated Barraka in mortal combat. Without your courage and skill, the safety of Sommerlund and all of the Lastlands would have been placed in grave peril.

  ‘Your majesty, the Zakhan is gravely embarrassed by Barraka's foul treachery, and is most anxious that our friendship and trust be restored. He begs that you send the Kai warrior, Lone Wolf, to sign a treaty of peace with him at the Grand Palace in Barrakeesh,’ whimpers the Zakhan's emissary, as he kneels at the feet of King Ulnar.

  The king rises from his throne, barely able to conceal his distaste for the fawning envoy. He turns his gaze to you and bids you follow him to the privacy of an antechamber.

  ‘I have no liking for this desert realm, Lone Wolf, but I like the prospect of war even less. The Zakhan is old and frail, and has no son to claim his throne when he dies. Barraka was but one of many ruthless nobles who wait like jackals for the chance to seize power, and I fear they grow too impatient to allow the Zakhan to die a natural death. The treaty may not guarantee peace with Vassagonia once the Zakhan is dead, but it will at least buy us precious time to strengthen our southern border.’

  The king leads you to a window and points towards the harbour, barely visible through the falling snow. A Vassagonian galley lies anchored close to the harbour wall.

  ‘Go to Vassagonia, Lone Wolf. Sign the treaty and return quickly. Even with the promise of peace, I fear the shadow of war will fall upon us before the year is out.’

  You wave farewell to Holmgard on this bleak midwinter's day, feeling sure you will return before the thaw. But as you watch the spires of Holmgard disappear in the falling snow, you have no inkling of the shadow that awaits you in Vassagonia.

  The Game Rules

  You keep a record of your adventure on the Action Chart.

  During your training as a Kai Lord you have developed fighting prowess — COMBAT SKILL and physical stamina — ENDURANCE. Before you set off on your adventure you need to measure how effective your training has been. To do this take a pencil and, with your eyes closed, point with the blunt end of it onto the Random Number Table. If you pick 0 it counts as zero.

  The first number that you pick from the Random Number Table in this way represents your COMBAT SKILL. Add 10 to the number you picked and write the total in the COMBAT SKILL section of your Action Chart (i.e. if your pencil fell on 4 in the Random Number Table you would write in a COMBAT SKILL of 14). When you fight, your COMBAT SKILL will be pitted against that of your enemy. A high score in this section is therefore very desirable.

  The second number that you pick from the Random Number Table represents your powers of ENDURANCE. Add 20 to this number and write the total in the ENDURANCE section of your Action Chart (i.e. if your pencil fell on the number 6 on the Random Number Table you would have 26 ENDURANCE points).

  If you are wounded in combat you will lose ENDURANCE points. If at any time your ENDURANCE points fall to zero or below, you are dead and the adventure is over. Lost ENDURANCE points can be regained during the course of the adventure, but your number of ENDURANCE points can never go above the number with which you start your adventure.

  If you have successfully completed any of the previous adventures in the Lone Wolf series, you will already have your COMBAT SKILL, ENDURANCE points, and Kai Disciplines which you can now carry over with you to Book 5. You may also carry over any Weapons and Special Items that you held at the end of your last adventure, and these should be entered on your new Action Chart. (You are still limited to two Weapons and eight Backpack Items.)

  You may choose one bonus Kai Discipline to add to your Action Chart for every Lone Wolf adventure you have successfully completed; now read the section on equipment for Book 5 carefully.

  Kai Disciplines

  Over the centuries, the Kai monks have mastered the skills of the warrior. These skills are known as the Kai Disciplines, and they are taught to all Kai Lords. You have learnt only five of the skills listed below. The choice of which five skills these are, is for you to make. As all of the Disciplines may be of use to you at some point on your perilous quest, pick your five with care. The correct use of a Discipline at the right time can save your life.

  When you have chosen your five Disciplines, enter them in the Kai Disciplines section of your Action Chart.

  Camouflage

  This Discipline enables a Kai Lord to blend in with his surroundings. In the countryside, he can hide undetected among trees and rocks and pass close to an enemy without being seen. In a town or city, it enables him to look and sound like a native of that area, and can help him to find shelter or a safe hiding place.

  If you choose this skill, write ‘Camouflage’ on your Action Chart.

  Hunting

  This skill ensures that a Kai Lord will never starve in the wild. He will always be able to hunt for food for himself except in areas of wasteland and desert. You are aware that most of Vassagonia is arid desert; should your adventure lead you into this desert, the opportunities for successful hunting may not arise. But this skill is still very useful for it also enables a Kai Lord to move with great speed and dexterity.

  If you choose this skill, write ‘Hunting’ on your Action Chart.

  Sixth Sense

  This skill may warn a Kai Lord of imminent danger. It may also reveal the true purpose of a stranger or strange object encountered in your adventure.

  If you choose this skill, write ‘Sixth Sense’ on your Action Chart.

  Tracking

  This skill enables a Kai Lord to make the correct choice of a path in the wild, to discover the location of a person or object in a town or city and to read the secrets of footprints or tracks.

  If you choose this skill, write ‘Tracking’ on your Action Chart.

  Healing

  This Discipline can be used to restore ENDURANCE points lost in combat. If you possess this skill you may restore 1 ENDURANCE point to your total for every numbered section of the book you pass through in which you are not involved in combat. (This is only to be used after your ENDURANCE has fallen below its original level.) Remember that your ENDURANCE cannot rise above its original level.

  If you choose this skill write ‘Healing: +1 ENDURANCE point for each section without combat’ on your Action Chart.

  Weaponskill

  Upon entering the Kai Monastery, each initiate is taught to master one type of weapon. If Weaponskill is to be one of your Kai Disciplines, pick a number in the usual way from the Random Number Table, and then find the corresponding weapon from the list below. This is the weapon in which you have skill. When you enter combat carrying this weapon, you add 2 points to your COMBAT SKILL.

  The fact that you are skilled with a weapon does not mean you set out on the adventure carrying that particular weapon. However, you will have opportunities to acquire weapons in the course of your adventures. You cannot carry more than 2 weapons.

  If you choose this skill, write ‘Weaponskill in _______ +2 COMBAT SKILL points if this weapon carried’ on your Action Chart.

  Mindshield

  The Darklords and many of the evil creatures in their command h
ave the ability to attack you using their Mindforce. The Kai Discipline of Mindshield prevents you from losing any ENDURANCE points when subjected to this form of attack.

  If you choose this skill, write ‘Mindshield: no points lost when attacked by Mindblast’ on your Action Chart.

  Mindblast

  This enables a Kai Lord to attack an enemy using the force of his mind. It can be used at the same time as normal combat weapons and adds two extra points to your COMBAT SKILL. Not all the creatures encountered on this adventure will be harmed by Mindblast. You will be told if a creature is immune.

  If you choose this skill, write ‘Mindblast: +2 COMBAT SKILL points’ on your Action Chart.

  Animal Kinship

  This skill enables a Kai Lord to communicate with some animals and to be able to guess the intentions of others.

  If you choose this skill, write ‘Animal Kinship’ on your Action Chart.

  Mind Over Matter

  Mastery of this Discipline enables a Kai Lord to move small objects with his powers of concentration.

  If you choose this skill, write ‘Mind Over Matter’ on your Action Chart.

  If you have successfully completed Books 1–4 of the Lone Wolf series, completion of Book 5 will raise you to the rank of Kai Master. This means that you will have acquired all ten basic Kai skills.

  All of the Special Items that you have found and kept during your adventures, may then be used in the Lone Wolf ‘Magnakai’ series, which begins with Book 6 entitled The Kingdoms of Terror.

  Equipment